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Edu Komputika Journal
ISSN : 22526811     EISSN : 2599297X     DOI : https://doi.org/10.15294/edukomputika
Edu Komputika Journal menerbitkan artikel-artikel hasil penelitian dan kajian konseptual di bidang pendidikan TIK, komputer, teknologi informasi, multimedia, rekayasa software dan aplikasinya dalam bidang pendidikan.
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Search results for , issue " Vol 3 No 2 (2016): Edu Komputika Journal" : 10 Documents clear
IMPLEMENTASI MODEL STUDENT FACILITATOR AND EXPLAINING MATERI MICROSOFT EXCEL UNTUK MENINGKATKAN MOTIVASI, SIKAP DAN HASIL BELAJAR SISWA DI SMP NEGERI 2 PATEBON Sarasati, Astrilia; Harlanu, Muhammad; Sutarno, Sutarno
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Penelitian ini bertujuan untuk mengetahui peningkatan motivasi siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel, mengetahui peningkatan sikap belajar siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel, dan mengetahui peningkatan hasil belajar siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel. Desain yang digunakan dalam penelitian ini adalah Nonequivalent control group pretest-postest. Alat yang digunakan dalam penelitian ini adalah lembar observasi, kuesioner, dan lembar tes pretest posttest. Dari hasil analisis data, didapat hasil motivasi pada kelas eksperimen meningkat dari 43,55 menjadi 78,22, besarnya peningkatan diperoleh dari uji gain yaitu 0,61 dengan kategori sedang. Sedangkan hasil sikap belajar kelas eksperimen memperoleh rata-rata 48,75 menjadi 73,12 untuk besarnya peningkatan sikap diperoleh dari uji gain yaitu 0,48 dengan kategori sedang. pada nilai rata-rata test hasil belajar kognitif pada kelas eksperimen sebesar 82,13 dan kelas kontrol sebesar 76,22. Untuk meningkatan hasil belajar kognitif siswa dilihat dari uji gain. Dari uji gain pada kelas eksperimen peningkatan hasil belajar kognitif berkategori sedang. persentase skor pada aspek psikomotorik kelas eksperimen sebesar 80,31% sedangkan kelas kontrol 70%. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa implementasi model student facilitator and explaining mampu meningkatkan motivasi, sikap dan hasil belajar siswa SMP Negeri 2 Patebon. Saran berdasarkan keberhasilan pencapaian dari penerapan model student facilitator and explaining dalam proses pembelajaran ddapat dijadikan pertimbangan dalam melaksanakan pembelajaran disekolah dan kepada peneliti berikutnya untuk lebih mengembangkan dan mengeksplorasikan kembali penerapan model student facilitator and explaining pada proses pembelajaran berikutnya.  
Penerapan Website sebagai Media Penyuluhan Budidaya Padi dan Kacang Hijau di Dinas Pertanian Tanaman Pangan dan Hortikultura Kecamatan Godong Apriliana, Riska Wahyu; Prastiyanto, Dhidik; Isdiyarto, Isdiyarto
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Kecamatan Godong merupakan salah satu wilayah yang memiliki produksi pertanian padi dan kacang hijau terbesar di kabupaten Grobogan. Kegiatan penyuluhan pertanian di Kecamatan Godong memerlukan website sebagai media informasi yang dapat diakses kapanpun dan di manapun. Tujuan penelitian ini adalah membangun website penyuluhan menggunakan metode pengembangan waterfall serta mengetahui bagaimana tanggapan dinas pertanian dan petani mengenai kebermanafaatan website penyuluhan pertanian di Kecamatan Godong. Metode pengembangan yang digunakan dalam pembuatan website adalah waterfall model. Teknik pengumpulan data menggunakan istrumen angket sedangkan teknik analisis data menggunakan skala likert. Hasil penelitian ini berupa website yang telah melalui tahapan metode pengembangan waterfall. Tanggapan pihak dinas pertanian menyatakan sangat setuju sedangkan tanggapan petani menyatakan setuju mengenai kebermanfaatan website di Kecamatan Godong.
PENERAPAN MODEL COOPERATIVE LEARNING TIPE TALKING STICK BERBANTUAN MEDIA BUKU TEMPEL PADA MATA PELAJARAN KKPI DI SPMA H MOENADI KAB.SEMARANG TAHUN 2016 Prastiwi, Noor Andina Ika; Isdiyarto, Isdiyarto; Andrasto, Tatyantoro
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The result of observations from SPMA H Moenadi the academic year 2015/2016 on KKPI lessons, student learning outcomes have not been up and there are students who have not reached the KKM by 76 by 49,24%. The average grade of the middle test the even semester students of class X was 73,15. This research applies the  cooperative learning model of talking stick, by using the model students areexpected more responsible with the tasks assigned and active. This study aims to determine differences between the experimental class student learning outcomes with control and know the results of higher learning of the two classes.This study design is quasi-experimental design with a population of students of class X and class samples X1 as experimental class and X4 as control class. Data collection techniques include documentation and tests. Data analysis techniques are normality and homogeneity test as a prerequisite test, as well as different test and gain as hypothesis testing.The results of t test analysis shows that there are differences in values posttest learning outcomes of students experimental class and control, evidenced t_hitung> t_tabel by 4,000> 1,997. Gain test analysis showed there was an increase in student learning outcomes experimental class is higher than the control class, with <g> experimental class = 0.486 and <g> class controls = 0.295. Model talking stick can be applied to other subjects so that students easily understand the material studied and better learning outcomes
EFEKTIVITAS METODE DRILL BERBANTU HANDOUT DALAM MATERI MEMBUAT DOKUMEN SEDERHANA MICROSOFT EXCEL PADA SISWA KELAS VIII SMP NEGERI 2 BATANG Tajuddin, Novyal; Primadiyono, Yohanes; Prastiyanto, Dhidik
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Metode latihan (drill) disebut juga metode training, yaitu suatu cara mengajar untuk menanamkan kebiasaan-kebiasaan tertentu. Selain itu, juga dapat digunakan sebagai sarana untuk memelihara kebiasaan-kebiasaan yang baik. Disamping itu, metode ini dapat digunakan untuk memperoleh suatu ketangkasan, ketepatan, kesempatan, dan keterampilan. Penerapan metode drill dalam penelitian ini yakni dengan melaksanakan praktik dalam pembelajaran dan juga ditambahkan latihan-latihan soal untuk memperdalam pemahaman siswa. Dalam penelitian ini juga ditambahkan bahan ajar handout yang digunakan untuk membantu pelaksanaan penelitian. Handout merupakan bahan pembelajaran yang sangat ringkas.Tujuan dari penelitian ini adalah untuk mengetahui apakah metode drill berbantu handout mampu meningkatkan ketuntasan hasil belajar siswa dan apakah lebih efektif dari metode pembelajaran ceramah dan praktik. Metode drill yang akann diterapkan dalam penelitian menggunakan metode eksperimen yaitu quasi experimental design, dalam hal ini penelitian ini mempunyai 2 kelompok yang berbeda perlakuan. Terdapat sebuah kelas eksperimen dan kontrol, dimana keduanya menerima pretest dan posttest. Berdasarkan hasil analisa dengan menggunakan uji ketuntasan dan uji beda rata-rata. Dari analisis uji ketuntasan (uji z) diperoleh Zhitungkelas eksperimen 2,312, sedangkan Zhitungkelas kontrol 0,1983. Dengan kriteria ketuntasan proporsi kelas dikatakan tuntas jika Zhitung  >Ztabel(1,64) sehingga dapat disimpulkan bahwa kelas eksperimen telah mencapai ketuntasan belajar, sedangkan kelas control belum mencapai ketuntasan belajar. Lalu dari hasil rata-rata hasil belajar kedua  kelasdiperoleh rata-rata hasil belajar kelas eksperimen pada saat pretest adalah 70,83 kemudian saat posttest adalah 86,16. Sedangkan rata-rata hasil belajar kelas kontrol pada saat pretestadalah 69,56 kemudian saat posttest adalah 78,20. Dari hasil tersebut dapat disimpulkan bahwa metode pembelajaran drill berbantu handout lebih efektif dari metode pembelajaran ceramah dan praktik.
Pengembangan Sistem Monitoring Pengelolaan Tata Tertib Siswa sebagai Sarana Penunjang Layanan Bimbingan Konseling Supraptono, Eko; Suryono, Suryono
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research aims to produce a system of Monitoring the management of the student regulations and the test disqualified. This type of research is a Research and Development (R&D) and system development model using the model of the Waterfall. The system created by using Framework CodeIgniter and Boostrap. The results showed that the system has been successfully developed to support the services of BK in managing student violations and monitor student conduct offenses. Alpha testing generally indicates the system has managed to according to its functions. Performance testing shows Time behavior has an average time of 2.3 seconds with grade 93/A, whereas Resource ulitization shows results score/grade 85/B. Testing expert system shows all aspects of a quality system indicates the category “very decent” with percentage Correctness 97.92%, 93.06% Reliability, 100% Integrity, and Usability 91.64%, while beta testing User Responses gets percentage, Administrator 85.33%, operators 90.67% , and Users 90.95% which shows excellent results for support services BK.
Model Pembelajaran Snowball Throwing pada Mata Pelajaran TIK Kelas VII di SMP N 39 Semarang Sukamta, Sri; Suryono, Suryono
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research is motivated because the learning of ICT is still using the lecture method that is one direction and, teachers are one - the only source of information for students. So that students become passive and less active learning outcomes achieved less than the maximum. One effort to overcome this problem is by using Snowball Throwing learning model that aims to determine the activity and student learning outcomes.This study design using quasi-experimental design to study design pretest-posttest control group design. The samples in this study using cluster random sampling technique. And obtained VIID grade students as an experimental class and class VIIA as the control class. Techniques used in data collection that documentation, observation and tests.The results showed that the average activeness in class experiments of 80.07% with both categories. While the value - average learning outcomes of students in the experimental class increased to 83.03 to test the gain obtained at 0.558%. The conclusion that Snowball Throwing learning model can enhance the activity and student learning outcomes. It is advisable for most teachers use these models on the subjects that diampunya so that the desired learning outcomes achieved.
Sistem Informasi Pariwisata di Kecamatan Gunungpati Berbasis Web Menggunakan Framework Codeigniter dan Bootstrap Dewi, Septiyana; Harlanu, Muhammad; Ananta, Henry
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Tourism Information System was designed as a promotional media that provides information on tourist attractions in the district Gunungpati to the general public. This information system is developed using CodeIgniter and Bootstrap framework and the waterfall model. Testing of information systems covering the aspects of functionality, usability, and portability is based on ISO 9126. The implementation results obtained from the questionnaire responses from user and admin. The results showed using CodeIgniter and Bootstrap framework can be created the tourism information system in district Gunungpati. The test results on the aspect of functionality stated very decent with 100% functionality goes well. Results of testing the usability aspect stated very decent system with a result of 90%. In the aspect of portability, show very decent results ie 99% of the system can be run on different web browsers. Admin system implementation results obtained from questionnaires filled out by employees of the District Gunungpati expressed very well with the results of 94% admin easily manage the data on the system. While the results of the implementation of the system obtained from questionnaires filled out by 31 respondents who expressed very well with the results 86% of users can easily use the system.
Efektifitas Model Pembelajaran Drill disertai Media Pembelajaran Crossword Puzzle Terhadap Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VII SMPN 12 Semarang Ardiyanti, Yunita Nur Ayu; Ananta, Henry; Utomo, Aryo Baskoro
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This study aims to determine students learning activities and improving student learning outcomes in subjects ICT class VII High School 12 Semarang after using drill method learning with instructional media crossword puzzle. The design used in this study is nonequivalent control group design. The tools used in this study was the observation sheet and test sheet pretest and posttest. From the analysis of the data, the result of observation of student learning activities as a whole in the experimental class earned an average percentage of 83%, this data shows the experimental class students learning activities is high. On average value of pretest and posttest cognitive learning outcomes in the experimental class at 62.56 and 79.22. While the average value of pretest and posttest in control class is 62.73 and 73.83. To increase students cognitive learning outcomes seen from the gain test. The result of the gain in the experimental class of cognitive learning outcome category was 0.44. While the test results on the gain control class 0.29 low category. Based on the research results can be concluded that the use of learning model drill with instructional media crossword puzzle on the activity and student learning outcomes in subjects ICT class VII High School 12 Semarang more effective than expository teaching model with the lecture method.
Rancang Bangun Sistem Informasi dan Pengolahan Data Kelahiran, Kematian, Datang, dan Pindah di Kantor Kelurahan Sekaran Kecamatan Gunungpati Kota Semarang Sari, Rini Kartiko; Sunardiyo, Said; Putri, Riana Defi Mahadji
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research aims to design, develop, and apply the information systems and data processing of birth, death, come, and have now moved in the Village Office Gunungpati District of Semarang. The method used in this study is a Rapid Application Development (RAD), which has a cycle of planning requirements, software design, inplementasi, and testing. The testing phase of this research is done with black-box testing and user trials. Black-box testing focuses on functional requirements, while the user test carried out by village officials in the office klurahan sekaran. The tools used in this study is a sheet instruments. From the data analysis, the result is that village officials at the Village Office have now proved that Information Systems birth, death, come, and moved very easy to use and can help the task of village officials in providing services to the community have now. This is indicated by the results of testing black-box testing and test users who say that the system is fit for use with both and facilitate service to the community. Suggestions based on the information system of birth, death, come, and move that has been so is that these letters can be printed exactly to the letter from the Office of the City Government of Semarang.
IMPLEMENTASI ALGORITMA WINNOWING PADA PLATFORM E-LEARNING UNTUK SISTEM PENILAIAN OTOMATIS JAWABAN ESSAY Sari, Fifi Novalita; Harlanu, Muhammad; Widodo, Djoko Adi
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The scoring system automatically answers the description exam is a way to facilitate and accelerate the process of assessment answers the description (essay). The system is performed by measuring similarity between answers learners answers with the answer key, this can be done by applying the method of string matching algorithm that uses Winnowing. The purpose of this study was to develop a ratings feature essay answers on Learning Management System, examine the effectiveness of assessment of learning outcomes with features developed, and determine differences in learning outcomes assessment using an automated system with manual systems. The scoring system answers to essay automatically on Learning Management System (LMS) used an experimental method which is one shot case study, in this case means there is no pretest and only a posttest, with a test system for students to investagate comparison of changes in the results of the study treated , Based on the analysis using the results of the questionnaire using descriptive analysis, so it can be concluded that there are significant differences between the value of the correction system with manual correction based on the description of each of the questions on the results that have been obtained.

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